Cinematic 3d artist who does CG all life (since 2006).
Focused on video and illustration, able to make CG video or illustration from zero to final result (except sfx, I'm using free sounds or sent)
Also learned programming at C++ and developed 3d software alone (Teya Conceptor, formerly known as Polybrush)
Current workflow for videos: Blender & Teya Conceptor → Unreal Engine → Davinci Resolve.
Have experience in making many cinematic trailers and key arts for Slitherine Software.
Artworks, interviews/bio, making of’s, were published in these magazines and artbooks:
3D Artist, 3D World, 3D Graphics, CG World, Digital Art Masters v6, Animation Reporter, Advanced Photoshop, Expose 11, CG Elite, Steampunk Graphics